The Game Overanalyser

The Game Overanalyser

Views:
751,357
Subscribers:
21,500
Videos:
85
Duration:
22:32:41
Canada
Canada

The Game Overanalyser is a Canadian YouTube channel which has around 21.5 thousand subscribers, with his content totaling at least 751.36 thousand views views across 85 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCZMF14eNxvuReRTceX_mbqQ





Top 100 Most Liked Videos by The Game Overanalyser


Video TitleRatingCategoryGame
1.How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism2,949Dark Souls
2.The Design Philosophy of Hidetaka Miyazaki | Creating Demon's Souls, Dark Souls and Bloodborne2,561Bloodborne
3.The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima2,237Dark Souls
4.How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games1,871Shadow of the Colossus
5.The Art of Puzzle Design | How Game Designers Explore Ideas and Themes with Puzzles and Problems1,236The Witness
6.Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art1,155The Elder Scrolls V: Skyrim
7.The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss980
8.How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design968Emergence
9.The Design Philosophy of Hideo Kojima | The History of Metal Gear Solid953Metal Gear Solid
10.The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects937
11.The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games646The Medium
12.The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games609The Elder Scrolls V: Skyrim
13.The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow587
14.A Theory of Fun for Game Design | Raph Koster and The Art of Designing Fun Games512
15.What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art511Ori and the Blind Forest
16.How Game Designers Create Morality Systems505Spec Ops: The Line
17.The Pure Game Design of Fighting Games490Virtua Fighter
18.The Design Philosophy of Fumito Ueda | Ico , Shadow of the Colossus and Design by Subtraction424Ico
19.The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)371The Last of Us
20.The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling370The Stanley Parable
21.The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games369Pac-Man
22.Jonathan Blow and David Foster Wallace | The Interesting Similarities between Literature and Games357
23.How Game Designers Create Emotional Games | On Journey and Shadow of the Colossus350Shadow of the Colossus
24.The Puzzle of Stealth Game Design350Metal Gear Solid
25.AI and Game Design | The History of Artificial Intelligence In Video Games342Counter-Strike: Source
26.Why Art Games are Important | How Avant-Garde Games have Changed Game Design331Shenmue 3
27.The Art of Video Game Criticism316The Medium
28.Far Cry 2 and the Search for Gaming's Heart of Darkness313Heart of Darkness
29.The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)308God of War
30.What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design300
31.The Immersive Fallacy in Game Design | The Paradoxes of Graphics ,Technology and Escapism293Vlog
32.A Theory of Beauty for Games329The Medium
33.How Video Games Create Meaning | Procedural Rhetoric, Meaningful Mechanics and the Dynamics of Play289The Last Guardian
34.The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty In Game Design287Counter-Strike: Source
35.Nonverbal Communication in Game Design286
36.The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design276
37.Game Design as Narrative Architecture | The 5 Types of Spaces in Games392
38.How Game Designers Break Conventions| Miyamoto, Will Wright, Ueda, Sid Meier, Warren Specter, Blow263The Legend of Zelda: Breath of the Wild
39.Metal Gear Solid 2 and Postmodern Video Games256Metal Gear Solid 2: Sons of Liberty
40.Nier: Automata and the Art of Subversion in Game Design252Nier: Automata
41.How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)252Little Nightmares
42.A Theory of Depth for Game Design761Depth
43.The Paradox of Open World Game Design675Metal Gear Solid V: The Phantom Pain
44.The Paradox of Rules in Games and Life247
45.How Video Games Create Empathy | Hellblade , Nier:Automata and Empathy in Game Design244Nier: Automata
46.The Art of Failure in Video Games | Designing Difficulty, Tragedy and Death243Dark Souls
47.How Video Games Tell Stories | The Hero's Journey, Ocarina of Time and Narratology versus Ludology243VlogThe Legend of Zelda: Ocarina of Time
48.The History of Indie Game Design | The Spirit of Independent Game Design, and What is an Indie Game?242Minecraft
49.A Theory of How Reality is a Game | Gamespace236
50.Uncertainty in Games | Randomness, Information and Luck in Game Design233Guide
51.A Systems View of Game Design and Life227
52.Dynamic Music in Video Games | How Game Designers Create Interactive Music with Play and Sound211Rez
53.The Paradox of Authenticity in Video Games | Deception and Lies in Art and Play209
54.Spec Ops : The Line and the Anti-Aesthetics of Violence in Game Design201Spec Ops: The Line
55.The Art of Horror Game Design | Silent Hill 2 and the Anatomy of Fear201Silent Hill 2
56.Balance in Game Design364Elden Ring
57.A Theory of Play's Revolutionary Power | Playfulness184
58.Bioshock and The Philosophy of Games182BioShock
59.Cybernetic Game Design | Cyberpunk, Cybertext and the Algorithms of Play173Cyberpunk 2077
60.Cinematic Game Design | Uncharted, Metal Gear Solid and How Cinema has Influenced Video Games170Metal Gear Solid
61.Rethinking Space in Game Design | Manifold Garden and Designing Spectacular Spaces170Manifold Garden
62.How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis165Rez
63.The Witness and the Philosophy of Puzzles162The Talos Principle
64.Alone Together | How Video Games Confront Loneliness161Dark Souls
65.The 5 Kinds of Writing About Games | A Real History of Video Game Criticism257
66.Love Stories in Video Games153
67.How Video Game Journalism is Propaganda | Manufacturing Gamers199
68.The Haunting Beauty of Cities in Games202Assassin's Creed II
69.Ecological Game Design | Final Fantasy 7 , Flower and the Nature of Play143VlogFinal Fantasy VII Remake
70.Portal and the Truth about Lies in Video Games | Why Game Designers Deceive Us142Portal
71.The Simulation Fallacy in Game Design190Ace Combat 3: Electrosphere
72.A Theory of 4th Wall Breaks for Video Games | Hyper Realism150Metal Gear Solid
73.Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty126Invictus
74.The Art of JRPG Design | Genre Essence860Chrono Trigger
75.Ghost of Tsushima and the Poetry of Video Games | On Haikus, Cinema and Play123Ghost of Tsushima
76.Understanding Dreams | Rethinking Game Design, Creativity and the Future of Art123Dreams
77.How Technology Changes Game Design161Vlog
78.Fairy Tales in Video Games | The Unfinished Swan and the Story of Play116
79.Call of Duty 4 and the Art of Modern Warfare111Call of Duty 4: Modern Warfare
80.How Game Designers Enable Player Freedom148The Legend of Zelda: Tears of the Kingdom
81.How Game Designers Tell Stories with Interior Design | Gone Home, Heavy Rain and Designing Home97Life Is Strange
82.Games with Epic Spectacle126Final Fantasy XVI
83.How Controllers Impact Game Design160Alien: Resurrection